#GameJam retrospective!

Taking a well-earned break from Rebellion's exciting main projects, our first ever GameJam saw the studio split into 20 small teams.

Each team would make a game - any game, on any engine, for any platform they wanted.
The catch? They only had TWO days to do it!

GameJams often work best with a theme, and ours was the tantalizingly simple 'RGB'.

How did they get on? Catch up on all the videos below, or on our YouTube GameJam playlist.


inside rebellion game jam