Posted on

Sniper Elite VR: Winter Warrior | OUT NOW

The time has come. Sniper Elite VR: Winter Warrior is out now on Meta Quest 2, 3 and Pro! Click here to watch the launch trailer via our official Rebellion YouTube channel.

Brace yourself for an all-new story-driven campaign, coupled with two thrilling new game modes. Plus, elevate your gaming experience with ProTubeVR and bHaptics support, promising the pinnacle of hyper-immersive gunplay.

Thrilling new campaign

Deploy into the ultimate immersive World War II sniping experience. Tackle the Axis forces head on with a range of authentic weapons, using stealth tactics as a means to banish their forces from your homeland. As The Partisan you will uncover Nazi wonder weapons that could turn the tide of the war. They must be destroyed and it is up to you make sure the Allied forces are victorious!

Using an SMG you are blasting down somes metal stairs towards a group of Axis soldiers. The blood spatter from one soldiers now destroyed guys are on show.

Authentic Arsenal

It’s time to become a weapon aficionado and delve into a huge cache of authentic World War II weapons. Whether you prefer the power and range of sniper rifles, the burst fire chaos of sub-machine guns or the close range but equally fearsome pistols, you will almost certainly find a loadout to suit your battlefield needs. Customise your ideal loadouts for your playstyle and deal fiery justice upon your enemies.

You are sneaking up to an unsuspecting Axis soldier. With a Welrod pistol in hand, you are about to take him out. A castle draped in Axis flags stands nearby.

Challenging New Game Modes

Having wreaked havok upon your enemies, why not turn your attention on two exciting additional game modes. Last Stand pits you against waves of enemies, all hell bent on putting you in an early grave! Utilise the weapons you have at your disposal and try and get through as many waves as you can manage. Sniper Hunt makes you face elite enemy snipers as well as other Axis enemy distractions. One wrong move and the glint of the scope will be the last thing you see. Will you survive their sharpshooting skills?

Your scope focuses on a nearby Axis soldier. You haven't yet taken the shot. A camoflaged fighter plane sits close by in the hanger.

Immersive Gunplay

Grab your rifle with both hands. Manually reload each bullet before taking that essential mission defining shot. Draw the scope to your eye, pick your target and immerse youself with virtual reality combat like never before. Stash your weapons how you see fit and equip when the time is right to strike.

Don’t delay and grab yourself a copy of Sniper Elite VR: Winter Warrior now. Will you be the difference?

Follow us on Twitter, Facebook, Instagram, chat to us and fellow fans on Discord for all the latest intel on Sniper Elite.

Posted on

Sniper Elite VR: Winter Warrior | Features Trailer Reveal

Attention one and all!

With a new mission almost upon us, we thought it imperative to prepare you for your next set of trials and tribulations.

A set of new challenges await, with a host of enemies awaiting your arrival. Pay close attention to the latest Features Trailer as we reveal more of what’s in store for Sniper Elite VR: Winter Warrior:

An exciting new campaign.

It’s all hands on deck and the Axis are still actively scheming to foil Allied progression. Don’t let the cold stop you, as you make your way through a variety of new missions pitting you against battle hardened enemies and even more ferocious weapons. Equip yourself with your own arsenal and use them to force back the enemy forces, preventing them from executing their secret plans.

You are holding a grenade, ready to pull the pin. An enemy lies dead on the floor nearby and two vehicles ahead are primed for an explosive. A frozen sea and stone battlement feature in the background.

Immersive gunplay.

Lock and load soldier and choose from an array of familiar but deadly authentic World War II weapons. Your sniper rifle isn’t the only key to victory. Grab a Panzerfaust, duel wield some pistols and let freedom ring with a shotgun blast! How you go about tackling the enemy head on is very much up to you. Get a realistic feel for the powerful arsenal at your disposal. The Axis cannot be allowed to be victorious! Let the signature x-ray kill cam do all the talking!

A snipers scope follows an Axis soldier. His back is turned and it unaware of his fate. An enemy encampment surrounds the soldier with tents and supply boxes.

Thrilling new game modes.

Introducing two challenging new game modes. Firstly Sniper Hunt pits you against skillful enemy snipers, hell bent on putting you away for good! Will their scope glint be the last thing you see or will you put a stop to their barrage of high caliber bullets? Secondly, Last Stand puts you up against waves of enemy soldiers all armed to the teeth with their own fearsome weapons. It will be up to you to best them and see how long you can survive against the onslaught!

Sniper Elite VR: Winter Warrior comes to Meta Quest 2, 3 and Pro November 30th. Will you heed the call? Wishlist now.

Follow us on Twitter, Facebook, Instagram, chat to us and fellow fans on Discord for all the latest intel on Sniper Elite.

Posted on

Sniper Elite VR: Winter Warrior | Coming soon to Meta Quest 2, 3 and Pro.

Sniper Elite VR:Winter Warrior Keyart
A view through the scope of a sniper. The scene is of a dock and the sniper has just caused an explosion with his shot.

It is time to return to the battlefield. Equip your rifle and make your way behind enemy lines once again with Sniper Elite VR: Winter Warrior.

You have uncovered Axis ‘wonder weapons‘ and your mission is to ensure they never see the light of day! You play as ‘The Partisan’, fighting as part of The Italian Resistance during World War II to regain control of your homeland from enemy forces.

Unleash an array of weaponry and tactical equipment and take VR gunplay and handling to a whole new level.

In addition to the campaign, there are two new game modes: Sniper Hunt and Last Stand. Sniper Hunt is an intense game of cat and mouse that pits you against expert Nazi snipers. Take out a patrol of enemy soldiers to lure out the sniper before relocating, collecting ammo and getting ready to face the next opponent. Last Stand sees you digging in against waves of enemies. You will have to think and act fast to gather weapons and ammunition, and set traps, before fighting to survive against the oncoming forces.

Sniper Elite VR: Winter Warrior comes to Meta Quest 2, 3 and Pro on November 30th. You can now wishlist here.

Follow us on Twitter, Facebook, Instagram, chat to us and fellow fans on Discord for all the latest intel on Sniper Elite.

Posted on

Sniper Elite VR September Patch

Fellow snipers,

We hope your return to the battlefield hasn’t been too fraught with danger and misadventure!

With the support of JAW and Coatsink, September’s Sniper Elite VR update offers players more control of their sniping simulation experience. We’ve addressed a number of quality-of-life improvements we know the Community has been craving including custom difficulties, the ability to adjust weapon alignment and new vignette alteration options.

Alongside the usual bug fixes, we’re delighted to provide official support for ProTubeVR gunstocks and, for the full immersive experience, Sniper Elite VR now also supports Haptic feedback for bHaptics suits.

The feedback we have received via Discord, Social, Steam and beyond has been pivotal in shaping this update so thank you to the Sniper Elite Community and happy Sniping!

~ The Sniper Elite Team

Full Patch Notes:

All Platforms
• Players can physically crouch in order to activate stealth mode as well as the button press.
• Players will now be able to turn off the vignette for explosions and killcams
o The new Vignette options, players can now:
 turn them ‘Off’ completely, resulting in no vignettes
 turn on ‘Comfort’ only, resulting in ‘Sprint’ & ‘Kill Cam’ vignettes only
 turn on ‘All’, resulting in All vignettes being visible including explosions
• Players can now select from a variety of weapon alignment options.
o Please see below – More details on Weapon Alignment
• Players will be able to adjust the tracking and aim smoothing
o The main purpose of the tracking smoothing is to ‘dejitter’ the controller movement, having it on high should help a bit if you have shaky hands. When set to high players should notice a bit more lag in the overall weapon movement
o We also have Aim Smoothing as a separate option which dampens input while using focus mode
• Players will have the option to turn bullet trails off
• Players can now select custom difficulties
o Implemented custom difficulty with options for turning off/on aim assist, bullet drop & bullet wind
• Players can now adjust the strength of the vibration.
o We now have a user setting for Low and High Strength and can also be turned off completely
• Players can now interact with the bolt with the trigger button
• Players are now able to practice using explosives in the Resistance Base
• Players can use hand direction for forward movement
o Added option to choose between head, left hand or right hand for forward movement source
• Updated tutorial message for grenade throwing
• Enemies now react to minor explosions in front of them during sound cover
• Improved flick grab system
o Flick grab beam will now cancel if the hand hits another grab collider before the flick action is activated.
o Reduced time & velocity thresholds to activate flick grab
o Improved localisation

General bug fixing and quality of life improvements
o Environment popping
o Lighting improvements
o Improvements to ladder climbing
o Stopped players from getting snagged on corners and doorways
o We now reset the trip mine pin if the mine is not primed on pickup
o Reduce the sensitivity of the out of bounds message
o Button prompt obscuring journal text has been fixed
o Resetting weapon alignment on scene change is now removed as part of the change to add new weapon alignment options resolves an issue with gun handling post killcam
o Downed NPCs no longer contribute to capturing defensive areas which was stopping some players from completing the 3rd mission.
o Extended grab colliders for inserted pistol type magazines to make it easier to remove the spent magazines.
o Stopped sound cover from masking minor explosions within view of patrolling NPCs
o Fixed automatic partial reload not showing the correct number of rounds for certain weapons
o Plus a variety of other minor and trivial bugs

Additional Quest Improvements:
• Official support for bHaptics Tactsuit X40, Tactosy for arms and Tactal for head
• Official support for ProTubeVR gunstocks including haptic feedback when using the ForceTube gunstock
• After picking up a grenade, when switching from Toggle Grip to Active Grip, if you pull the pin, an invisible pin no longer needs to be pulled again in order for the grenade to work.
• While crouching to sneak players can now look down without the game blacking out
• Improvements to the grenade stow points on the belt.
• Incorrect level names are no longer displayed when the user brings up their profile while playing the game.
• Reduced trigger threshold to 0.75 to try and prevent clashing with the controller deadzone which was resulting in trigger presses not being recognised.

Additional PC VR Improvements:
• Extra graphics options added for FXAA, MSAA, SSAA & Lens Flares (will affect performance (FPS) – intended for higher end PC’s)
• Official support for bHaptics Tactsuit X40, Tactosy for arms and Tactal for head
• Official support for ProTubeVR gunstocks including haptic feedback when using the ForceTube gunstock

Additional Rift Improvements:
• Reduced trigger threshold to 0.75 to try and prevent clashing with the controller deadzone which was resulting in trigger presses not being recognised.


More details on Weapon Alignment:
Weapon alignment options a bit to fix some issues and add extra support. The new options are:
• NONE – No artificial weapon alignment, weapon always aligns directly to hand orientation.
• FULL – Releasing and re-grabbing with either hand will keep the weapon in place.
• OFFHAND – The ‘Pavlov’ option, weapon alignment only on the fore grip hand.
• SPRING – Same as FULL but weapon alignment will return to hand orientation as the hand is moved (the current system).
• SPRING OFFHAND – Same as OFFHAND but weapon alignment will return to hand orientation as the hand is moved.
Note:
• Gunstock users should use NONE or OFFHAND or SPRING OFFHAND.
• Pavlov players will find OFFHAND as the option that performs most like the Pavlov weapon alignment.

Also a big thank you to Protube and bHaptics for their support in making Sniper Elite VR the most immersive experience possible!

Posted on

Sniper Elite PSVR & PCVR | Tuesday 20 July Patch Notes

Sniper Elite VR Screenshot

Fellow snipers,

A huge thanks to the community for continuing to support Sniper Elite VR. The feedback has been incredibly useful and will positively impact the game moving forward. The team will continue to support you in any way we can, so please get in touch with regards to any suggestions or bug concerns.

Here are the patch notes in full:

  • Windows language selection will now look at the system language rather than the users region setting.
  • Booting game with controllers off would cause them to become unresponsive when turned on.
  • Gun stocks are now supported to Beta standard. Please enable ‘Controller Stock Grip’ from the options screen.
  • The HP Reverb G2 VR headset is now officially supported.
    • When using the HP Reverb G2 VR headset the controller vibration would be too strong when interacting with objects/prompts.
    • The HP Reverb G2 VR controllers are now displayed correctly in game.
    • When using the HP Reverb G2 VR headset the weapon alignment is now correctly positioned to the player hand.
    • G2 support players will need to ensure they have Windows 10: version 1903/1909 (KB4577062 or later) or 2004 (KB4577063 or later) installed.
  • Players will now be able to move against objects and look directly down without triggering the out of bounds functionality.
  • Players will no longer enter out of bounds on holding the option button to re-center tracking while standing close to the wall of small room present in front of SMG range.
  • ‘Out of bounds’ error will no longer flash on the screen when the player rotates to its fixed position at the initial spawn point.
  • The ‘Seed of ones own destruction’ achievement will now unlock correctly.
  • We have now revised the tutorial for usage of Aim Focus and have added tutorial pages for pistols, SMGs and non-gun items.
  • Pistol reload tutorial prompt failed to disappear on continuously pressing the ‘B’ button on the controller.
  • The ‘Squeeze trigger to fire’ text failed to appear in the scope if the player holds the rifle in the left hand during tutorial.
  • The Rotation Analog stick and the pause button will no longer fail to function when the movement mode is changed to free movement. This occurred after the game was paused, while the player was about to move using the teleport mode.
  • After putting the headset back on, the results screen score counter sound effect no longer continues to play after pressing continue.
  • The Scrapbook buttons failed to highlight or function when the standing position is reset via Steam VR menu while loading into the Farmhouse.
  • On Index, the default binding for the pause button on the Knuckle controllers is now correctly mapped.
  • On PlayStation VR, the one-handed controls now supports the teleport rewind function.
  • On Steam VR, the teleport Rewind button is now mapped to the controllers.
  • The Teleport rewind feature will no longer trap players forcing them to reset the stage.
  • Hand will not prioritise the magazine when swapping hands with the pistol.
  • Virtual Left hand no longer disappears when player holds a loaded M30 Drilling in right hand and picks up ammo from pouch using left hand.
  • Virtual hand no longer remains invisible until user releases the ‘Hold’ button or moves away while interacting with the lever of the control panel.
  • A gap on the Springfield scope lens has now been fixed
  • Scope lens is no longer removed when the grab point is placed in front of it.
  • Scope no longer cut-off while reloading the ‘Lee-Enfield No. 4’ and ‘M1903 Springfield’ rifles during gameplay
  • Active areas on the belt have now been expanded and separated. Changes to the belt positioning and stow colliders have also now improved the user’s interactions with the belt.
  • Active areas on the weapons have now been expanded and separated. Adjusted grab points have been applied to the De Lisle, Gewehr, Drilling & Fnab weapons. Fixed break action hand offset now correctly calculates position.
  • Chest area stow point should now be clearer to the player.
  • On occasion, the belt would sometimes get twisted. A new system has now been implemented for estimating belt position based on head transform.
  • Weapon UI no longer gets stuck in mid-air after tilting the gun using one hand and holding the weapon bolt with the other.
  • The Colour blind options now have correct names.
  • Significant improvements have been applied to the visual quality by addressing multiple art issues relating to texture & LOD popping, collision and environment occlusion.
  • General AI and gameplay improvements.
  • Enemy detection is fast, cool down is slow; AI adjustments have been made most to help with stealth situations.
  • Player failed to climb the ladders by the left movement stick after setting the Primary hand to ‘Left’
  • Playing the game in stealth was reported as being too difficult for some new players. AI adjustments, Welrod adjustments and stealth tutorial pages have now been added to rectify this.
  • Enemies on The Last Drop would sometimes not leave the areas they spawn, resulting in a progression blocker.
  • Mission failed screen would appear instantly after loading the save created immediately when a grenade explodes.
  • General audio improvements.
  • Improvements to the quality of the localisation.
  • General bug fixing and quality of life improvements.

See you on the battlefield!

Posted on

GET EVEN CLOSER TO THE ACTION WITH SNIPER ELITE VR – AVAILABLE NOW

Grab your scope and get ready to take aim! In Sniper Elite VR, fascist forces have occupied your Italian homeland. Using stealth, authentic weaponry, and your skilled marksmanship as an elite sniper you will need to fight for the Resistance in this exhilarating first-person shooter. All from the added intensity of your VR headset.

Built from the ground up as a virtual reality experience, Sniper Elite VR has been developed in partnership with Just Add Water and Coatsink, the game delivers a new perspective on Rebellion’s critically acclaimed sniping and stealth mechanics which marries breath-taking immersion with the authenticity for which the series is famous.

Check out the Sniper Elite VR release trailer here.

Game Features:

Heart-pounding gunplay – Grab your rifle, gaze down the scope and take aim, as realistic ballistics and immersive weapon interactions, such as physically reloading while under fire, bring a whole new dimension to this intense sniping simulation.

Exclusive campaign – Take on a new explosive stand-alone campaign with 18 replayable missions as you relive the battles through the memories of an Italian veteran.

Suite of movement options – From full locomotion to accessible single stick teleport, you can tailor the controls to your preference as you use stealth and cunning to outmanoeuvre enemy troops and vehicles across levels packed with tactical possibilities.

Authentic WW2 weapons – Experience the firepower of historically accurate WW2 weaponry, with an armoury of rifles, SMGs, pistols, shotguns, grenades & explosives.

Visceral x-ray kill-cam – Witness the devastating effect of your shot as Sniper Elite’s signature kill-cam returns, rebuilt for VR.

Sniper Elite VR is available now on PlayStation VR, priced at £24.99/$29.99/€29.99 and on Steam VR, Oculus Rift and Oculus Quest (1 and 2) for: £22.99/$29.99/€29.99. The game is a cross-purchase product on Oculus Rift and Quest.

PlayStation (North America): http://reb.to/wzyfj7k

PlayStation (Europe): http://reb.to/77ylmcc

Steam: http://reb.to/lrprhhb

Oculus: http://reb.to/qb66lxu

Sniper Elite VR

Sniper Elite VR

PSVR • Steam VR • MetaSingle PlayerJuly 8th 2021

One bullet can change the course of a war…

Southern Italy, 1943. Fascist forces occupy your homeland. Using stealth, authentic weaponry, and your skilled marksmanship as an elite sniper, fight for the Italian Resistance in this exhilarating first-person shooter.

HEART-POUNDING GUNPLAY – Grab your rifle, gaze down the scope and take aim, as realistic ballistics and immersive weapon interactions bring a whole new dimension to this intense sniping simulation 

EXCLUSIVE CAMPAIGN – Take on a new explosive stand-alone campaign with 18 replayable missions and hours of thrilling gameplay

FREE MOVEMENT – Use stealth and cunning to distract and outmanoeuvre enemy troops and vehicles across levels packed with tactical possibilities

AUTHENTIC WW2 WEAPONS – Experience the firepower of historically accurate WW2 weaponry, with an armoury of rifles, SMGs, pistols, shotguns, grenades & explosives

VISCERAL X-RAY KILL-CAM – Witness the devastating effect of your shot as Sniper Elite’s signature kill-cam returns, rebuilt for VR

Available on SteamVR, PlayStation VR, and Meta platforms.

Developed by Rebellion, Just Add Water (Development) Ltd. and Coatsink.

BEST OF E3 2019 NOMINEE

BEST OF SHOW E3 2019 NOMINEE

BEST OF E3 2019 NOMINEE

Release Date Trailer

Gameplay Trailer

NEWS

Posted on

SNIPER ELITE VR SETS ITS SIGHTS ON JULY 8 2021

Join the resistance! Rebellion is proud to reveal that Sniper Elite VR will be launching July 8, 2021 on PlayStation® VR, Steam VR, Oculus Rift and Oculus Quest. The latest entry in the award-winning franchise puts you deep into the heart of the action with fully immersive virtual reality first-person shooter gameplay.

You can view the first trailer for Sniper Elite VR here:

Built from the ground up as a virtual reality experience, Sniper Elite VR enlists you as an Italian partisan, fighting fascism in a powerful World War II story told through his harrowing memories, as you protect your fellow countrymen and drive back the merciless invaders. Developed in partnership with Just Add Water and Coatsink, the game delivers a new perspective on Rebellion’s critically acclaimed sniping and stealth mechanics which marries breathtaking immersion with the authenticity for which the series is famous.

Sniper Elite VR Key Features:

HEART-POUNDING GUNPLAY – Grab your rifle, gaze down the scope and take aim, as realistic ballistics and immersive weapon interactions, such as physically reloading while under fire, bring a whole new dimension to this intense sniping simulation.
EXCLUSIVE CAMPAIGN – Take on a new explosive stand-alone campaign with 18 replayable missions as you relive the battles through the memories of an Italian veteran.
SUITE OF MOVEMENT OPTIONS – From full locomotion to accessible single stick teleport, you can tailor the controls to your preference as you use stealth and cunning to outmanoeuvre enemy troops and vehicles across levels packed with tactical possibilities.
AUTHENTIC WW2 WEAPONS – Experience the firepower of historically accurate WW2 weaponry, with an armoury of rifles, SMGs, pistols, shotguns, grenades & explosives.
VISCERAL X-RAY KILL-CAM – Witness the devastating effect of your shot as Sniper Elite’s signature kill-cam returns, rebuilt for VR.

SNIPER ELITE VR is coming to PlayStation VR, Steam VR, Oculus Rift and Oculus Quest on July 8, 2021.

Posted on

Sniper Elite VR is coming to the Oculus Quest Platform

Already revealed last year for PlayStation VR, Oculus Rift and Steam VR headsets, we announced today at Facebook Connect that our immersive, first-person vision for Sniper Elite is also in development for Oculus Quest platforms!

To celebrate this announcement we’ve also revealed the first gameplay footage of this stand-alone addition to the Sniper Elite series. Grab your rifle and gaze down the scope to a completely new unique Sniper Elite experience.

Follow us on Twitter, Facebook, Instagram, chat to us and fellow fans on Discord and sign up to the newsletter for all the latest intel on Sniper Elite.

Posted on

SNIPER ELITE VR TAKES AIM AT OCULUS QUEST

Oxford, September 16th 2020 – Sniper Elite VR is coming soon to Quest platform!

As revealed in today’s Facebook Connect stream, developers Rebellion and Just Add Water are working with UK studio Coatsink to bring their highly anticipated sharpshooter to Quest.

Today’s first ever gameplay trailer showcases Sniper Elite VR’s brand new campaign, built for virtual reality! Fight as a partisan soldier in the Italian Resistance, as you defend your homeland from the iron grip of Fascism.

>> Watch the trailer
>> Download brand new screenshots from the press kit

Sniper Elite VR features core gameplay fans know and love from Rebellion’s award-winning series, now brought to life like never before. Players can look forward to:

  • A full singleplayer campaign to sink hours into
  • Heart-pounding gunplay with an array of authentic WW2 weapons including rifles, pistols, explosives and more.
  • Exclusively first-person gameplay – a series first
  • Optional free movement across levels packed with tactical possibilities
  • Rebellion’s trademark X-ray Kill Cam, reimagined for VR
  • Diverse control methods – play how you want to  
  • Immersive motion controls including Oculus Touch support
  • An array of comfort options to optimize your experience
  • Additional challenges, mission rankings, shooting ranges, leaderboards and more

In addition to Quest platform, Sniper Elite VR is coming to Oculus Rift platforms, HTC Vive, Valve Index and PlayStation VR. It will be available on the Oculus Store, SteamVR and PlayStation Store.

For more details, please visit Rebellion.com

COPYRIGHT ©2020 REBELLION. THE REBELLION NAME AND LOGO AND THE SNIPER ELITE NAME AND LOGO ARE TRADEMARKS OF REBELLION AND MAY BE REGISTERED TRADEMARKS IN CERTAIN COUNTRIES. ALL RIGHTS RESERVED.

About Rebellion

Founded in 1992, Rebellion is one of Europe’s leading independent game developers and publishers. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of Zombie Army Trilogy, the Oxford-based studio is known for creating stand-out games that thrill players.

About Just Add Water

Founded in 2006 by British career developer Stewart Gilray, Just Add Water (Development), Ltd is an experienced PC and console development studio specialising in work-for-hire alongside original titles. The company has partnered with a variety of the industry’s most high-profile publishers and developers, on well-loved and award-winning franchises. Clients have included Lorne Lanning’s Oddworld Inhabitants (Oddworld: Stranger’s Wrath HD & Oddworld: New ‘n’ Tasty), Bossa Studios (I Am Bread), Codemasters (Micro Machines World Series), Bithell Games (Volume & Volume: Coda), and Outright Games (Ice Age Scrat’s Nutty Adventure). The company are also working with Maze Theory and Bethesda Softworks.

About Coatsink

Based in North East UK and driven by a passion for creating unique and innovative video game experiences, Coatsink was founded in 2011 and has developed titles for PC, PlayStation, Nintendo and Xbox platforms along with Oculus Quest, Rift, Gear VR, and Microsoft Mixed Reality.

About Oculus

The Oculus team at Facebook Reality Labs lets people defy distance—connecting with each other and the world—through world-class VR hardware and software. The Oculus content team pursues the creation of best-in-class games, narrative experiences, and new VR use-cases like fitness, productivity, and travel. Oculus joins other teams at FRL dedicated to cutting-edge research, computer vision, haptics, social interaction, and more. Facebook Reality Labs is committed to driving the state of the art forward through relentless innovation.