Why we’re launching Sniper Elite 4 in 2017

Dear Sniper Elite fans past, present and future!

We hope that you’re all enjoying the sights, sounds and megatonnes of E3! Of course we’re going to be in Los Angeles too with Sniper Elite 4 and Battlezone, so expect to see lots of live footage, gameplay clips and more over the next week, but we also have some more news too that we want to talk about…

Today we’re announcing that Sniper Elite 4 is launching February 14th, 2017.

When we originally revealed the game back in March, our plan was to release this year, and this was only reinforced when our pre-Alpha build was received incredibly well by those who got to see it at GDC in San Francisco. 

Was it was nerve-wracking showing the game for the first time, and quite a lot earlier in production than we normally do? Absolutely, but in the end we felt confident the game was where we wanted it to be. I’d go as far as saying the demo had some of the best preview feedback we’ve ever had.  

So when we sat down recently to decide a launch date, we had a decision to make. Do we stick to 2016 as planned many moons ago, or do we give the team just a little more time to help them deliver beyond the promise that the game has already shown, to hone the game’s best features, or even add new ones that previously might have been left on the cutting-room floor?

It wasn’t an easy decision but for us it seems like a win-win for both Rebellion and Sniper Elite fans.

This is why we’re proud to be completely independent. Being independent means you can make changes when things are going really well, rather than just reacting when things don’t go to plan. 

We know a lot of you will be disappointed that you won’t get to play Sniper Elite 4 this year, but we hope you understand our decision and enjoy all the new footage and details from our beautiful “Viaduct” level this week. 

We’re also heading to some public shows in the UK and Europe in the near future, so look out for us there and make sure to say hello!

Thank you as ever, for supporting independent UK games development.

Chris and Jason Kingsley, Rebellion Co-Founders